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Nexus Clash :: View topic - Patch Notes - 27th November
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Patch Notes - 27th November

 
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Rincewind
So much universe and so little time
So much universe and so little time


Joined: Jan 19, 2010
Posts: 1149

PostPosted: Wed Nov 27, 2019 12:48 am    Post subject: Patch Notes - 27th November Reply with quote

All the patches you can eat!

User Interface / Quality of Life
* Weapons are now sorted to be the first inventory category
* Potions and spellgems now sort and combine correctly if you know what they are
* Expanding and collapsing panes on the "NexusNuke" theme has been fixed
* Old theme "NukeNews" has been disabled ("NexusNuke" and "NewClash" are still available)

Game Mechanics
* The Desecration results Fiendish Foresight, Sulphurous Cloak and Unholy Strength now last for a duration in minutes, not ticks.
* The Desecration result Corpse Explosion has been removed from the game.
* All Insight Prayer results are now minute-based status effects, not tick-based, with the exception of Discerning Eyes.
* The odds of Intermediate Insight prayers have been changed: Hands of the Crafter now has a 65% chance and Sixth Sense now has a 35% chance. Previously it was the other way around.
* The Prayer result Packrat Vision now grants 10% search boost (was 20%).
* The Wyrm Master's Metamorphic Unguis now always deals Unholy damage if the target is a Stronghold ward.


Last edited by Rincewind on Thu Nov 28, 2019 5:10 am; edited 1 time in total
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Sac
Elite Member
Elite Member


Joined: Jul 05, 2011
Posts: 609
Location: Behind you

PostPosted: Wed Nov 27, 2019 3:00 am    Post subject: Re: Patch Notes - 27th November Reply with quote

Rincewind wrote:
* The Desecration result Corpse Explosion has been removed from the game.

Bit disappointed in this one. I don't think its removal is entirely necessary. This always added a nice bit of spice to to Desecration.
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Kandarin
Dreamweaver
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Joined: Jan 19, 2010
Posts: 2278
Location: Charlotte's Bakery University

PostPosted: Wed Nov 27, 2019 9:24 am    Post subject: Re: Patch Notes - 27th November Reply with quote

Sac wrote:
Rincewind wrote:
* The Desecration result Corpse Explosion has been removed from the game.

Bit disappointed in this one. I don't think its removal is entirely necessary. This always added a nice bit of spice to to Desecration.


The reasoning behind removing it was as follows:
* The damage output was comically low: 7 per target/30 total, which is worse than any other AOE in the game.
* It auto-missed your pets and your factionmates, but not your factionmates' pets.
* Triggering it in a room full of enemy pets scrambles their targeting, which is bad news in a raid situation if your raid team is trying to concentrate enemy fire on a tank.
* If you rolled Corpse Explosion when there aren't any enemies present (or anything but a large concentration of enemies, really) the result does nothing but waste your AP and MP. Every other Desecration result gives you something you could use later, or at least now they do since we made the three combat boosters minute-based effects you could theoretically carry with you to another fight. If the circumstances aren't exactly right for Corpse Explosion, you get nothing.

In the long run, Desecration needs deeper reform than this patch provided. There should be more results and more desirable results, and what you desecrated should matter - sacrificing a Level 30 Seraph to the Dark Powers ought to unlock a higher tier of rewards than killing a Level 1 Mortal. And it should provide results that reflect your circumstances (e.g. "Is there a large mass of enemies present but few enemy pets?" -> Yes -> Chance of Corpse Explosion). This update was more of a quick fix to ensure that Desecration (and Prayer) results aren't totally wasted.
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Mallich
Nexus Clash Veteran
Nexus Clash Veteran


Joined: Jun 26, 2010
Posts: 1807

PostPosted: Wed Nov 27, 2019 11:46 am    Post subject: Re: Patch Notes - 27th November Reply with quote

Kandarin wrote:
The reasoning behind removing it was as follows
Also, making a corpse explode would unhide the character responsible. Especially awkward on my wyrm master, who would scatter tentacles around the plane, then hide in the mountains / grasslands / forests.

On the other hand... explosions are fun.
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