Nexus Clash

Login

Nickname

Password

Don't have an account yet? You can create one. Registered players can create up to three free characters to battle, team up with your friends and explore the worlds of the Nexus! To create a character once you have registered, click on Game Map at the top of the page.
Nexus Clash :: View topic - Patch Notes - 2nd November
 Forum FAQForum FAQ   SearchSearch   UsergroupsUsergroups   ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Patch Notes - 2nd November

 
Post new topic   Reply to topic    Nexus Clash Forum Index -> Announcements
View previous topic :: View next topic  
Author Message
Rincewind
So much universe and so little time
So much universe and so little time


Joined: Jan 19, 2010
Posts: 1149

PostPosted: Tue Nov 02, 2021 2:11 am    Post subject: Patch Notes - 2nd November Reply with quote

Factions
As the Breath works its way to a conclusion, greater factional abilities have been unlocked. Factions may now spend a large amount of Renown to summon a mighty Nexal entity (a boss battle Pet) who will patrol their territory.
* Each Alignment (Good, Evil, Unaligned) has a meaningfully different type of being that they may summon, with meaningfully different behaviors and abilities.
* These beings will roam the neighborhood in which they were summoned, and having one in a neighborhood will block the summoning of others to the same neighborhood.
* They will be summoned at the Stronghold of the faction that spends Renown to call them forth.
* They are considered members of the Faction that summoned them, though they will be hostile to all others.
* These beings are formidable foes, and there is considerable reward to be had in defeating them.

Mechanics Changes
* Pets hit with AoE attacks now have a 50% chance of retaliating, adding the attacker to its hostile list, and setting the attacker as its current target.
* Pet targeting mechanics in the pet tick have been optimized to (hopefully) ease slowdowns and stalling of the pet tick during large pet heavy raid situations.
* IB's Adrenal Healing now has a cap at (max HP * 3).
* Harvest now has a minimum cost of 2 AP for cases where different unseen search bonuses caused harvest to be a free action.

Minor Bugs
* Corrected an issue where in certain situations a pet master's pets may be set free to roam around on their own.
* Corrected an issue where some weapons dropped via target shooting would be removed from the game at the AP tick.
* Corrected an issue where factions with an apostrophe in the faction name was not showing some factional politics update messages.
* Corrected a bug where morality shifts for unaligned faction members in their stronghold would overshoot 0.00 if morality was near zero.
* Corrected an issue where a pet master's pets would keep current target (and continue attacking current target) when leaving a faction despite having the stance being changed to 'Defensive'.
* Corrected an issue where multiple word tier 3 classes did not have the correct class art appear on class change.
* Corrected an issue where anointing a character with a potion of healing could bypass Blood Curse.
* Releasing characters now actually leaves a record in character logs.
* Corrected an issue where sometimes using Zigsplosive would lead to no death message.
* Corrected a bug where in certain situations EM could be executed with no valid targets in the area.
* Fixed an issue where Wytchfire overrode stronger supplemental damage when multiple supplemental damage sources were in play.
* Fixed an issue where firearm magazine along with quivers of arrows where created with one round less than required if taking from a safe.
* Fixed an issue where Rifle rounds were removed with no magazine granted if creating a magazine from a single taken from a safe.
Back to top
View user's profile Send private message
acat
Mortal
Mortal


Joined: Apr 13, 2021
Posts: 15

PostPosted: Tue Nov 02, 2021 6:02 am    Post subject: Reply with quote

Ahhh this is so cool! I hope the boss pets can be named!
Back to top
View user's profile Send private message
Kandarin
Dreamweaver
Dreamweaver


Joined: Jan 19, 2010
Posts: 2278
Location: Charlotte's Bakery University

PostPosted: Tue Nov 02, 2021 8:17 am    Post subject: Reply with quote

a cat wrote:
Ahhh this is so cool! I hope the boss pets can be named!


It requires admin intervention, but yes, they can be renamed.

If you are the Leader who summoned a boss monster for your faction, reach out to me or Fellis with a Discord DM or forum PM with your character link and the name you want your faction pet to have.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Nexus Clash Forum Index -> Announcements All times are GMT - 7 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2001, 2005 phpBB Group
Forums ©
Credit: Site homepage artwork (C) 2017 Acaisha Buffo
Character creation and raid ticker icons by Lorc and Delapouite at game-icons.net
Original Nexus War classes, powers, and lore copyright 2003 - 2021 Brandon Harris ([email protected]) used with permission.
PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.