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Nexus Clash :: View topic - Fireplaces
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Fireplaces

 
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Lagn
Active Member
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Joined: May 12, 2010
Posts: 500

PostPosted: Sat Feb 20, 2021 7:01 pm    Post subject: Fireplaces Reply with quote

The flavor text for Cottages brought the idea to mind- as Elysium and Stygia lack power grids, an alternative in the form of fireplaces should exist. For 1 AP you can use a Piece of Wood and a Book of Matches (or 5 MP if you have a fire related spell/ability) you can light a fire for two hours giving the benefits of powered search rates. You can add additional Pieces of Wood or Stygian Coal for another two hours of fire, maxxing out at 24 hours. The description of the fireplace would reflect how much time is left, from a low ember at less than 1 hour remaining to a roaring fire at over 20. Small fires can be smothered, but large ones cannot, and fireplaces can light torches.
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Kandarin
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Joined: Jan 19, 2010
Posts: 2278
Location: Charlotte's Bakery University

PostPosted: Thu Mar 04, 2021 2:50 pm    Post subject: Reply with quote

This is a pretty cool idea.
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Kandarin
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Joined: Jan 19, 2010
Posts: 2278
Location: Charlotte's Bakery University

PostPosted: Thu Mar 11, 2021 10:15 pm    Post subject: Reply with quote

On closer examination this doesn't thematically fit in a lot of places and would require an immense amount of tile customization.

Modifying overall search odds is a better way to go with the underlying concern.
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